Recreate the interactive depth portrait effect popularized by modern portfolio websites using Three.js and WebGL.
This guide shows how to build an interactive depth portrait effect: a flat image that feels like it has volume when the user moves the cursor or tilts a mobile device.
The effect is not a real 3D model. It is a pseudo-3D illusion created with a portrait image, texture maps, a custom shader and smooth motion.
You will build a full-screen hero effect made from these pieces:
Hero3D component that defines the active area.HeroCanvas component that creates the React Three Fiber canvas.The final result should be a portrait that reacts to movement and can be placed behind hero text or other page content.
You do not need to be a shader expert, but this guide assumes you are comfortable with:
The guide will not explain every line. Instead, it explains what each file is responsible for and how the files work together.
The project is easier to understand if you build it in this order:
That order mirrors the way the system works: assets first, rendering second, motion and polish after that.
At the end, you should have:
public/.Hero3D component rendered on your page.Next: Preparing Images